lx-music-desktop/src/main/modules/sync/client/client.ts

293 lines
8.0 KiB
TypeScript

import WebSocket from 'ws'
import { encryptMsg, decryptMsg } from './utils'
import { callObj } from './sync'
// import { action as commonAction } from '@root/store/modules/common'
// import { getStore } from '@root/store'
// import registerSyncListHandler from './syncList'
import log from '../log'
import { dateFormat } from '@common/utils/common'
import { aesEncrypt, getAddress } from '../utils'
import { sendClientStatus } from '@main/modules/winMain'
import { createMsg2call } from 'message2call'
import { SYNC_CLOSE_CODE, SYNC_CODE } from '@common/constants_sync'
let status: LX.Sync.ClientStatus = {
status: false,
message: '',
address: [],
}
export const sendSyncStatus = (newStatus: Omit<LX.Sync.ClientStatus, 'address'>) => {
status.status = newStatus.status
status.message = newStatus.message
if (status.status) {
status.address = getAddress()
}
sendClientStatus(status)
}
export const sendSyncMessage = (message: string) => {
status.message = message
sendClientStatus(status)
}
const heartbeatTools = {
failedNum: 0,
maxTryNum: 100000,
stepMs: 3000,
connectTimeout: null as NodeJS.Timeout | null,
pingTimeout: null as NodeJS.Timeout | null,
delayRetryTimeout: null as NodeJS.Timeout | null,
handleOpen() {
console.log('open')
// this.failedNum = 0
this.heartbeat()
},
heartbeat() {
if (this.pingTimeout) clearTimeout(this.pingTimeout)
// Use `WebSocket#terminate()`, which immediately destroys the connection,
// instead of `WebSocket#close()`, which waits for the close timer.
// Delay should be equal to the interval at which your server
// sends out pings plus a conservative assumption of the latency.
this.pingTimeout = setTimeout(() => {
client?.terminate()
}, 30000 + 1000)
},
reConnnect() {
this.clearTimeout()
// client = null
if (!client) return
if (++this.failedNum > this.maxTryNum) {
this.failedNum = 0
sendSyncStatus({
status: false,
message: 'Connect error',
})
throw new Error('connect error')
}
const waitTime = Math.min(2000 + Math.floor(this.failedNum / 2) * this.stepMs, 15000)
// sendSyncStatus({
// status: false,
// message: `Waiting ${waitTime / 1000}s reconnnect...`,
// })
this.delayRetryTimeout = setTimeout(() => {
this.delayRetryTimeout = null
if (!client) return
console.log(dateFormat(new Date()), 'reconnnect...')
sendSyncStatus({
status: false,
message: `Try reconnnect... (${this.failedNum})`,
})
connect(client.data.urlInfo, client.data.keyInfo)
}, waitTime)
},
clearTimeout() {
if (this.connectTimeout) {
clearTimeout(this.connectTimeout)
this.connectTimeout = null
}
if (this.delayRetryTimeout) {
clearTimeout(this.delayRetryTimeout)
this.delayRetryTimeout = null
}
if (this.pingTimeout) {
clearTimeout(this.pingTimeout)
this.pingTimeout = null
}
},
connect(socket: LX.Sync.Client.Socket) {
console.log('heartbeatTools connect')
this.connectTimeout = setTimeout(() => {
this.connectTimeout = null
if (client) {
try {
client.close(SYNC_CLOSE_CODE.failed)
} catch {}
}
if (++this.failedNum > this.maxTryNum) {
this.failedNum = 0
sendSyncStatus({
status: false,
message: 'Connect error',
})
throw new Error('connect error')
}
sendSyncStatus({
status: false,
message: 'Connect timeout, try reconnect...',
})
this.reConnnect()
}, 2 * 60 * 1000)
socket.on('open', () => {
if (this.connectTimeout) {
clearTimeout(this.connectTimeout)
this.connectTimeout = null
}
this.handleOpen()
})
socket.on('ping', () => {
this.heartbeat()
})
socket.on('close', (code) => {
console.log(code)
switch (code) {
case SYNC_CLOSE_CODE.normal:
case SYNC_CLOSE_CODE.failed:
return
}
this.reConnnect()
})
},
}
let client: LX.Sync.Client.Socket | null
// let listSyncPromise: Promise<void>
export const connect = (urlInfo: LX.Sync.Client.UrlInfo, keyInfo: LX.Sync.ClientKeyInfo) => {
client = new WebSocket(`${urlInfo.wsProtocol}//${urlInfo.hostPath}/socket?i=${encodeURIComponent(keyInfo.clientId)}&t=${encodeURIComponent(aesEncrypt(SYNC_CODE.msgConnect, keyInfo.key))}`, {
}) as LX.Sync.Client.Socket
client.data = {
keyInfo,
urlInfo,
}
heartbeatTools.connect(client)
let closeEvents: Array<(err: Error) => (void | Promise<void>)> = []
let disconnected = true
const message2read = createMsg2call<LX.Sync.ServerSyncActions>({
funcsObj: {
...callObj,
finished() {
log.info('sync list success')
client!.isReady = true
sendSyncStatus({
status: true,
message: '',
})
heartbeatTools.failedNum = 0
},
},
timeout: 120 * 1000,
sendMessage(data) {
if (disconnected) throw new Error('disconnected')
void encryptMsg(keyInfo, JSON.stringify(data)).then((data) => {
client?.send(data)
}).catch((err) => {
log.error('encrypt msg error: ', err)
client?.close(SYNC_CLOSE_CODE.failed)
})
},
onCallBeforeParams(rawArgs) {
return [client, ...rawArgs]
},
onError(error, path, groupName) {
const name = groupName ?? ''
log.error(`sync call ${name} ${path.join('.')} error:`, error)
if (groupName == null) return
client?.close(SYNC_CLOSE_CODE.failed)
sendSyncStatus({
status: false,
message: error.message,
})
},
})
client.remote = message2read.remote
client.remoteQueueList = message2read.createQueueRemote('list')
client.remoteQueueDislike = message2read.createQueueRemote('dislike')
client.addEventListener('message', ({ data }) => {
if (data == 'ping') return
if (typeof data === 'string') {
void decryptMsg(keyInfo, data).then((data) => {
let syncData: LX.Sync.ServerSyncActions
try {
syncData = JSON.parse(data)
} catch (err) {
log.error('parse msg error: ', err)
client?.close(SYNC_CLOSE_CODE.failed)
return
}
message2read.onMessage(syncData)
}).catch((error) => {
log.error('decrypt msg error: ', error)
client?.close(SYNC_CLOSE_CODE.failed)
})
}
})
client.onClose = function(handler: typeof closeEvents[number]) {
closeEvents.push(handler)
return () => {
closeEvents.splice(closeEvents.indexOf(handler), 1)
}
}
const initMessage = 'Wait syncing...'
client.addEventListener('open', () => {
log.info('connect')
// const store = getStore()
// global.lx.syncKeyInfo = keyInfo
client!.isReady = false
client!.moduleReadys = {
list: false,
dislike: false,
}
disconnected = false
sendSyncStatus({
status: false,
message: initMessage,
})
})
client.addEventListener('close', ({ code }) => {
const err = new Error('closed')
try {
for (const handler of closeEvents) void handler(err)
} catch (err: any) {
log.error(err?.message)
}
closeEvents = []
disconnected = true
message2read.onDestroy()
switch (code) {
case SYNC_CLOSE_CODE.normal:
// case SYNC_CLOSE_CODE.failed:
sendSyncStatus({
status: false,
message: '',
})
break
case SYNC_CLOSE_CODE.failed:
if (!status.message || status.message == initMessage) {
sendSyncStatus({
status: false,
message: 'failed',
})
}
break
}
})
client.addEventListener('error', ({ message }) => {
sendSyncStatus({
status: false,
message,
})
})
}
export const disconnect = async() => {
if (!client) return
log.info('disconnecting...')
client.close(SYNC_CLOSE_CODE.normal)
client = null
heartbeatTools.clearTimeout()
heartbeatTools.failedNum = 0
}
export const getStatus = (): LX.Sync.ClientStatus => status